Unlike the Unearthed Arcana publications, relatively roughly hewn with minimal production, this supplement is a comparable behemoth, at 33 pages with full art production, drawn from The Art of Magic: The Gathering-Kaladesh (a Wizards of the Coast published artbook). That’s not to say this supplement is rough: quite the opposite in fact.
As he describes himself and his approach to this supplement in the introduction, “I’m more like a renegade inventor (having left the D&D team for the Magic team a couple of years ago), fiddling around in my workshop and unleashing my inventions on the public without the same degree of safety testing.” The supplement was crafted by James Wyatt, a game designer who had been working on D&D since 2000, only recently moving to MtG, where he worked on creative projects, presumably, like this one. That said, it’s obviously been a long time coming. Given how ubiquitous (or generic, depending on your view) D&D’s fantasy universe is, it is a perfect open canvas for this kind of MtG universe plugin.
So might limit them to a single controlled use per long rest or make them take a level or levels of Exhaustion, or have the Planeswalker make a Skill Check, on a natural 1 (its random destination, that they go to).Īs they gain experience, then the ability or boon becomes more controllable.Wizards of the Coast has released Plane Shift: Kaladesh. To say the release of these supplemental rules is out of the blue wouldn’t be exactly true, since there’s always been a kernel of expectation and hope for this sort of crossover every since 1997, when Wizards of the Coast acquired TSR, the publisher who owned D&D.
The above are just raw ideas, I might want the player to learn how to use their epic boon or planeswalker ability. Maybe limiting it to a personal planeshift as the spell (no components needed), (proficiency bonus (halved) per day). After a long rest, the budding Planeswalker can start to learn how to control their ability to planeswalk. The DM might determine when the players spark activates or in a stress situation (Dying or near Death), or get the player to roll a D20, add half their level (rounded down) as a modifier, on a result of 21+ their spark activates and they planeshift (DMs choice or a random plane).
A result of 21+ then their Epic Boon becomes active. Roll a D20, add half their level (rounded down). For those grant a different epic boon, which should become active potentially after a stress or near death situation (losing half or more of their total hit points in one attack, Dying or Near Death). (If not all players are Planeswalkers, and Balance is an issue, perhaps those who dont have the spark instead have a blessing or are chosen by a deity, power or warlock patron. I would offer the ability to Planeswalk as an Epic Boon, but have it available as a limited feat,- Possibly Called Planewalker Spark simply available for all players who are Planeswalkers.